Equipment

Acclaimed indie studio Vlambeer springs back to life 4 years after declaring ‘the end of Vlambeer’-

Few things seemed like more of a closed book to me than Vlambeer, the developer of Luftrausers, Nuclear Throne, and Ridiculous Fishing. A studio made up of Jan Nijman and Rami Ismail, Vlambeer shut its doors in September 2020 after 10 years in business, and announced “the end of Vlambeer” in a short, straightforward Twitter post. It was time for both its members to move onto new things.

Or not. Because in another post on Twitter yesterday, Nijman put out a “videogame company acquisition announcement” revealing that he now owns “100% of Vlambeer.” In a tweet around the same time, Ismail announced that he had “sold my 50% of my old games studio Vlambeer to co-founder [Nijman].” Vlambeer, it seems, is back from the dead, albeit without Ismail’s involvement.

Per a blog post on Ismail’s website, “Vlambeer never quite fully ‘shut down’,” but has rather been in a state of limbo since its founders announced its closure all the way back in 2020. Despite the “dwindling amounts of time we had for it,” Ismail and Nijman “tried to keep up with customer support & maintenance,” for the studio’s catalogue of games. “It felt like a strange limbo in which neither of us could commit the time and effort Vlambeer needed to be maintained, but both of us were dependent on each other to take any action,” said Ismail.

The pair decided it would be best to concentrate the company in a single pair of hands, eventually deciding those hands should be Nijman’s, whose “current work still closely aligns with the aesthetics of the studio.” 

So, Vlambeer’s back. Which is great news, if you ask me. The studio put out some solid games in its time, and its sudden passing always felt very bittersweet. It sounds like Nijman already has plans: In further tweets, he announced ambitions to finally release the studio’s much-anticipated (and formerly-final) game Ultrabugs, update Ridiculous Fishing EX, and to “preserve the classic Vlambeer games, and make sure they get the maintenance they need to stay playable far into the future.” Sounds like a pretty good welcome back party to me.

Related Posts

Wayne Brady Shares He Privately Welcomed a Son With His Ex-Girlfriend

Wayne Brady Shares an Update on His Dating Life Since Coming Out as Pansexual

Wayne Brady has a new family member in the mix.

The Whose Line Is It Anyway? star shared that he and his ex Tina recently welcomed a son, Val Henry.

“I happen to have a 6-month-old son that people don’t know about,” Wayne explained during a confessional in the July 24 premiere of his reality TV show Wayne Brady: The Family Remix. “Tina and I dated during the pandemic on and off and then we broke up.”

“When I first found out Tina was pregnant, I was floored,” he continued. “It was not on my bingo card: 51-year-old dad—brand new kid. I didn’t see it coming. So, was I happy? No, because I was in shock.�…

At long last, the Steam Deck UI has replaced Steam’s Big Picture mode-

It’s been a long time coming, but Valve has finally taken Steam’s old Big Picture mode—with all its blurry visuals and tabs that straight-up don’t work—and replaced it with a new, Steam Deck-inspired UI. It came as part of a hefty Steam client update released yesterday, and in my testing seems to work pretty well, but some users are reporting a few kinks that still need to be worked out.

I’ve put some pictures of the new UI below, and it’ll be incredibly familiar to anyone who’s futzed around with a Steam Deck. It’s pretty much just the standard interface of Valve’s handheld blown up to fit the dimensions of a proper TV. The mode now drops you straight into a list of your recently-played games, rather than letting you pick between Store, Library, and Community (the fir…

Precision performance- Don’t miss with this carbon fiber gaming mouse

’10 years ago, we were just a couple of friends in my apartment trying to figure out what we wanted to do’- the studio at the heart of the boomer shooter boom reflects on its first decade-

New Blood Interactive and its longtime members have an almost “elder statesman” position in the boomer shooter scene⁠—the indie FPS milieu that celebrates design and aesthetic trends from the ’90s and early ’00s. That status hardly came about overnight, though.

“10 years ago, we were just a couple of friends in my apartment trying to figure out what we wanted to do,” founder Dave Oshry told me in an interview covering the studio’s decade anniversary, as well as the release of an SDK and visual remaster for its 2018 FPS, Dusk. “There was never a plan other than to hang out with friends and try to make games, which was the same thing I was trying to do 10 years ago. It just turns out that that’s actually the way to stay together.”

“Most of the stuff we did for the …

Boo, Intel’s faux 14th Gen isn’t going to deliver the peak cheap gaming CPU we were teased with-

Aww, it was looking so good for a second there; for the briefest moment it looked like Intel was going to make its Raptor Lake Refresh range of processors really count. Sadly, it seems like, aside from a barely relevant 200MHz clock speed bump on the upcoming 14th Gen chips, we’re not going to see the major re-spec of the new CPU lineup earlier rumours had promised.

We reported a few weeks ago on the supposedly leaked core counts of the new range of Intel processors which had been presented by a RedGamingTech video. It claimed the Raptor Lake Refresh was going to deliver higher core counts, almost across the entire CPU stack. 

And those promised extra cores weren’t supposed to be just the lower-rent Efficient cores either, with a selection of 14th Gen chips actually get…

Palia studio Singularity 6 is the latest studio to suffer layoffs-

Singularity 6, the studio behind the cosy MMO Palia, is the latest developer to suffer layoffs. Just under 50 developers, around one third of the company, have been let go according to Polygon reporter Nicole Carpenter.

Environmental artist Daphne Fiato tweeted “Whelp, I’ve been laid off,” following up with “49 people Thanos snapped”. Other Singularity 6 folk joined to reveal they’d also been laid off, including Brian Ernst who tweeted they’d been with the developer for five years. One developer revealed via LinkedIn that they’d been given the news while on vacation, according to MMORPG.com.

Singularity 6 is yet to publicly address the layoffs, with its last Twitter post happening on April 3, one day before they occurred. It’s the same situation for the official Palia accoun…